|Hulton, D.©2014.TPack Teacher Game. Credly.|
This sort of tech-enhanced learning developed my own knowledge, but also served as a great example of how useful gamification can be in the classroom of today. Rewarding students in badges as a form of grades can be an effective method for motivation and student learning. Over this course I have learnt many fantastic tech-enhanced learning tools, objects and programs that will all be useful in my future classroom. As we enter the age of the 21st century learner, we as educators need to embrace all forms of new technology as it truly is the catalyst for academic improvement and student engagement in education today.